Anaglyph Binoculars Graphics


binocular multimedia content observing device

Anaglyph Binoculars Graphics

PRACTICAL APPLICATIONS


VerQAG” or else “Ver-QAG” binocular multimedia content observing device may be, to a certain extent,  compared with virtual reality headset, however, not be applied for VR in common parlance. Nevertheless, theoretically the technology of making specifically designed graphic aiming at causing Bi-Visual Fluctuations Perception phenomena may be adapted for and adopted by already-existing VR-technology. 

The abbreviation of “QAG” also stands for “Qualified Associative Graphics” that applies to practicing task-performing audiovisual-stimuli-conditioned exercises, called “AudioVisual Synergy-Synesthesia Charactery Stimulaiton”, with a usage of “Ver-QAG” device.  AudioVisual Synergy-Synesthesia Charactery Stimulation is a core of AudioVisual Synergy-Synesthesia-Synchronization Compositing Frequency-based NeuroTherapy” (“AV3SynC-NeuroTherapy”) that, to a certain extent, results in experiencing of Autonomous Sensory Meridian Response (ASMR).

AV3SynC-NeuroTherapy is a training-based program consisting in practicing of task-performing and self-entertaining audiovisual-stimuli-conditioned eyes exercises with a usage of “VerQAG” device.


“Virtually emulated reality” observation of Anaglyph Binoculars Graphics is a promising alternative to cost-effective 3D- and duo-chromatic vision training practices and is also a useful aide to studying of image-representations that looks almost identically but contains tracing shade-changes which are wanted to be detected. 

SEE-Program aims at proving the effectiveness of the usage of “VerQAG” device in diversity of applications such as for instance, facilitating foreign language learning and assessment processes. Anaglyph Binoculars Graphics might be employed in Human-centered and Applied computing including Human computer interaction (HCI); and be applied in life and medical sciences (Health care information systems).

reconstruction images of the ventricular system referenced with MRI
In particular, but not limited to, the experimental investigations are targeted to confirm the high effectiveness of the usage of “VerQAG” device to observe 3D quasi-anaglyph-formatted images with a purpose or goal to-

(a)     detect “almost-unobservable” shade-changes traced in “color”, “localization”, “alignment”, and “size” in image-representations (e.g. representations referenced with MRI, EEG, X-ray, etc);

(b)     develop the Super-Natural ability of Naked-Eye 3D-Visual Perception of HD-resolution and Anaglyph Graphics either static or animated (depth-perception-enhanced ability).



Anaglyph Binoculars graphics is specifically designed static and animated artworks created with a usage of double-images red-cyan (or yellow-cyan/blue, red-green) color-filtering that simulates natural 3D/holographic visioning perception.

Serving as the imagery testing aid, Anaglyph Binoculars graphics is targeting examining the viewer’s eyes ability of observing depth-perception effect without wearing anaglyph-glasses or lenses, as it may apply to the individuals who have color-blindness. 

management of colour blindness theory


The usage of Anaglyph Binoculars graphics mostly aims at examining the individual’s brain-gaming artifact conditioned on  Bi-Visual Fluctuations Perception phenomenon.

The Anaglyph Binoculars graphics viewing examination, which also might be applied to the individuals with depth-loss perception disorder, aims resulting in correcting the process of practicing 3D-Vision Therapy in order to speed it up, in the most effective way, targeting achieving the individual’s particular given goal. 

3D-Vision Therapy be practiced with self-entertaining goal may help individual’s developing the ability of 3D-glasses-free super-natural visual (visioning) perception of anaglyph (or HD-gamma-corrected) media content, screened at TV-set, computer or mobile gadgets, with no need to use anaglyph or other glasses. The parallax motion effect together with quasi-anaglyph graphic-making technique applied to create such media content empowers the ability of 3D-glasses-free super-natural visual (visioning) perception with really extra-ordinary imagery “screen-depth-in” and “screen-depth-out” 3D- perception observing.


3D-glasses-free super-natural visual perception



BACKGROUND OF DEVELOPING SUPERNATURAL STEREOSCOPIC ENHANCED-PERCEPTION ABILITY

By practicing audiovisual stimulation training-based program with a usage of prototype-pattern of “Ver-QAG” device I have developed stereoscopic enhanced-perception ability, or else “alternate supernatural 3D-visual-perception ability”, that applies to observing stereoscopic effect while watching (or seeing) –
(a) anaglyph graphic images without wearing of red-cyan glasses (“Supernatural anaglyph pseudo-long-sightedness”),
(b) HD-graphic images with a special color-effect applied (“Supernatural Holographic Vision”).

3D-glasses-free super-natural visual (visioning) perception

3D-Vision Therapy Training with a usage of “VerQAG” device allows developing the Super-Natural ability of Naked-Eye 3D-Visual Perception of HD-resolution and Anaglyph Graphics


CONCLUSIONS:

(1)  the stereoscopic enhanced-perception abilities of “Natural anaglyph pseudo-long-sightedness” and “Natural Holographic Vision”, developed by regular practicing of visual-training program with a usage of prototype-pattern of “Ver-QAG” device, are not conditioned on some abnormalities or anomalies in optic nerve and optic disc;
(2)  regular practicing of visual-training program with a usage of prototype-pattern of “VerQAG” device do not cause any abnormalities or anomalies in optic nerve and optic disc;
(3)   visual-training program with a usage of prototype-pattern of “VerQAG” device enables brain to learn and to develop an ability of spatial observing binocular multimedia content presented in the form of anaglyph graphic images, either animated or still, and to further be trained to perceive 3D stereoscopic effect of anaglyph graphic with no need of wearing color-pair-filters (e.g. red-cyan) glasses.


COGNITIVE ANAGLYPH GRAPHIC UNDERLYING CONCEPT

Cognitive Anaglyph Graphic (aka “CAG”) is a computer cameraless “hand-made” stereo-graphic created by applying author's methods and techniques of the associative, cognitive and mnemonic visual imaging art with elements of optical illusions and represented usually in the collage-animated form which is specifically designed to be viewed either using anaglyph goggles or virtual reality head-mounted display equipped with a pair of red-blue (cyan), red-green and yellow-blue (cyan) detachable optical filters. The pair of red-blue colours is the basic for anaglyph graphic to be viewed starting experiencing the positive influence of special visioning effects and together with “red-green” and “yellow-blue (cyan)” are used for so called “self healingthrough self-entertaining” vision therapy practicing  developed by the Author.
Cognitive Anaglyph Graphic includes the elements of optical illusions and mnemonic associative-visual interpretation intellectual art imaging and targeted to cause visual cognitive discord.
The visual cognitive discord is effect of the subjective perception, arising at the spectator at simultaneous reception of the visual information with two inconsistent aspects about the same object screened or a subject situation in which the given object is involved. The cognitive discord itself is an incentive motive for starting some cerebration in order to eliminate the given contradiction of visual perception. Thus, the visual cognitive discord in intellectual art imaging is used as stimulus for active knowledge quest. 
For initial experiencing of visual perception effects positively caused by CAG stereo-image and starting practicing visioning therapy this is enough for beginners to watch it being screened on the computer and viewed using simple anaglyph goggles with red-blue (cyan) filters. To be applied with more advanced visioning effects therapy purposes Cognitive Anaglyph Graphic are represented in the form of double-imaging artworks designed for screening and viewing it on smart phone being put into a slot of virtual reality head-mounted display visioning device  with some technical features based on Author’s technological concept.  

Developed by the Author the technological concept is intended to allow such device to be used in health and entertainment sectors for the purposes of associative-visual stimulation caused by viewing specifically designed CAG- animation simulating 3D self-presence-in- episodes and pseudo-virtual- objects- surfing effects.  
The “associative-visual stimulation”, still in theory, leads to the harmonisation and synchronisation of the right and left brain-hemispheres and stimulates activating of "self-healing" mechanisms in a human body. 
 Both CAG-artworks and CAG-cine used with vision therapy purposes are represented in the form of "individualized imaging» causing «qualia-coloristic" vision perception effect considering features of subjective aspect of perception of colours and their compatibility.
The specific features of «qualia-coloristic" visual perception might be targeted on both an individual and group of individuals who have common “colour-associative” perception that is conditioned on their accessory to the certain “professional category” such are common “profession”, “ethnic roots”,  “nationality” and “culture” and etc.
According to the Author’s point of view based on success results of self-experimenting, the Cognitive Anaglyph Graphic, by being watched on regular basis following the specific recommendations developed by the Author, will allow the positive influence on pretty wide range of health-issue treatments.
The basic feature of CAG is the author's «hand-made» technique to be applied to create such graphic entirely on the computer without need of special video-camera shooting. The effects of vertical and horizontal parallaxes on CAG-artworks are normally and intentionally absent; and thus, literally it is not “anaglyph” but "quasi-anaglyph" graphics as the Author named it.

Cognitive Anaglyph Graphics represented in the form of series of images either “still” or “animated” is called CAG-cine based upon uniform plot and might be accompanied by a special musical composition with sound effects intended for listening with head-phones.


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