Anaglyph Binoculars Graphics
PRACTICAL APPLICATIONS
“VerQAG”
or else “Ver-QAG” binocular multimedia content observing device may be, to a
certain extent, compared with virtual
reality headset, however, not be applied for VR in common parlance. Nevertheless,
theoretically the technology of making specifically designed graphic aiming at
causing “Bi-Visual
Fluctuations Perception” phenomena may be adapted for and adopted
by already-existing VR-technology.
The
abbreviation of “QAG” also stands
for “Qualified Associative Graphics”
that applies to practicing task-performing audiovisual-stimuli-conditioned exercises, called “AudioVisual
Synergy-Synesthesia
Charactery Stimulaiton”, with a usage of “Ver-QAG” device. AudioVisual Synergy-Synesthesia
Charactery Stimulation is a core of “AudioVisual
Synergy-Synesthesia-Synchronization
Compositing Frequency-based NeuroTherapy” (“AV3SynC-NeuroTherapy”)
that, to a certain extent, results in experiencing of Autonomous
Sensory Meridian Response (ASMR).
AV3SynC-NeuroTherapy is a training-based program consisting in practicing of task-performing and self-entertaining audiovisual-stimuli-conditioned
eyes exercises with a usage of “VerQAG” device.
“Virtually emulated reality” observation of Anaglyph Binoculars Graphics is a promising alternative to cost-effective 3D- and duo-chromatic vision training practices and is also a useful aide to studying of image-representations that looks almost identically but contains tracing shade-changes which are wanted to be detected.
SEE-Program aims at proving the effectiveness of the usage of “VerQAG” device in diversity of applications such as for instance, facilitating foreign language learning and assessment processes. Anaglyph Binoculars Graphics might be employed in Human-centered and Applied computing including Human computer interaction (HCI); and be applied in life and medical sciences (Health care information systems).
In particular, but not limited to, the experimental investigations are targeted to confirm the high effectiveness of the usage of “VerQAG” device to observe 3D quasi-anaglyph-formatted images with a purpose or goal to-
(a) detect “almost-unobservable” shade-changes traced in “color”, “localization”, “alignment”, and “size” in image-representations (e.g. representations referenced with MRI, EEG, X-ray, etc);
(b) develop the Super-Natural ability of Naked-Eye 3D-Visual Perception of HD-resolution and Anaglyph Graphics either static or animated (depth-perception-enhanced ability).
Anaglyph Binoculars graphics is specifically designed static and animated artworks created with a usage of double-images red-cyan (or yellow-cyan/blue, red-green) color-filtering that simulates natural 3D/holographic visioning perception.
Serving as the imagery testing aid, Anaglyph Binoculars graphics is targeting examining the viewer’s eyes ability of observing depth-perception effect without wearing anaglyph-glasses or lenses, as it may apply to the individuals who have color-blindness.
The usage of Anaglyph Binoculars graphics mostly aims at examining the individual’s brain-gaming artifact conditioned on Bi-Visual Fluctuations Perception phenomenon.
The Anaglyph Binoculars graphics viewing examination, which also might be applied to the individuals with depth-loss perception disorder, aims resulting in correcting the process of practicing 3D-Vision Therapy in order to speed it up, in the most effective way, targeting achieving the individual’s particular given goal.
3D-Vision Therapy be practiced with self-entertaining goal may help individual’s developing the ability of 3D-glasses-free super-natural visual (visioning) perception of anaglyph (or HD-gamma-corrected) media content, screened at TV-set, computer or mobile gadgets, with no need to use anaglyph or other glasses. The parallax motion effect together with quasi-anaglyph graphic-making technique applied to create such media content empowers the ability of 3D-glasses-free super-natural visual (visioning) perception with really extra-ordinary imagery “screen-depth-in” and “screen-depth-out” 3D- perception observing.
BACKGROUND OF DEVELOPING
SUPERNATURAL STEREOSCOPIC ENHANCED-PERCEPTION ABILITY
By practicing audiovisual stimulation
training-based program with a usage of prototype-pattern of “Ver-QAG” device I
have developed stereoscopic enhanced-perception ability, or else “alternate supernatural
3D-visual-perception ability”, that applies to observing stereoscopic effect
while watching (or seeing) –
(a) anaglyph graphic images without
wearing of red-cyan glasses (“Supernatural anaglyph
pseudo-long-sightedness”),
(b) HD-graphic images with a special
color-effect applied (“Supernatural Holographic Vision”).
3D-Vision Therapy Training with a usage of “VerQAG” device allows developing the Super-Natural ability of Naked-Eye 3D-Visual Perception of HD-resolution and Anaglyph Graphics
CONCLUSIONS:
(1) the stereoscopic
enhanced-perception abilities of “Natural
anaglyph pseudo-long-sightedness” and “Natural Holographic Vision”, developed
by regular practicing of visual-training program with a usage of
prototype-pattern of “Ver-QAG” device, are not conditioned on some abnormalities
or anomalies in optic nerve and optic disc;
(2) regular
practicing of visual-training program with a usage of
prototype-pattern of “VerQAG” device do not cause any abnormalities
or anomalies in optic nerve and optic disc;
(3) visual-training program with a usage of
prototype-pattern of “VerQAG” device enables brain to learn and to develop an
ability of spatial observing binocular multimedia content presented in the form of
anaglyph graphic images, either animated or still, and to further be trained to
perceive 3D stereoscopic effect of anaglyph graphic with no need of wearing color-pair-filters
(e.g. red-cyan) glasses.
COGNITIVE ANAGLYPH GRAPHIC UNDERLYING CONCEPT
Cognitive Anaglyph Graphic (aka “CAG”) is a computer cameraless “hand-made” stereo-graphic
created by applying author's methods and techniques of the associative,
cognitive and mnemonic visual imaging art with elements of optical illusions
and represented usually in the collage-animated form which is specifically
designed to be viewed either using anaglyph goggles or virtual reality
head-mounted display equipped with a pair of red-blue (cyan), red-green and
yellow-blue (cyan) detachable optical filters. The pair of red-blue colours is
the basic for anaglyph graphic to be viewed starting experiencing the positive
influence of special visioning effects and together with “red-green” and
“yellow-blue (cyan)” are used for so called “self healingthrough
self-entertaining” vision therapy practicing developed by the Author.
Cognitive Anaglyph Graphic includes the elements of
optical illusions and mnemonic associative-visual interpretation intellectual
art imaging and targeted to cause visual cognitive discord.
The visual cognitive discord is effect of the
subjective perception, arising at the spectator at simultaneous reception of
the visual information with two inconsistent aspects about the same object
screened or a subject situation in which the given object is involved. The
cognitive discord itself is an incentive motive for starting some cerebration
in order to eliminate the given contradiction of visual perception. Thus, the
visual cognitive discord in intellectual art imaging is used as stimulus for
active knowledge quest.
For initial experiencing of visual perception effects
positively caused by CAG stereo-image and starting practicing visioning therapy
this is enough for beginners to watch it being screened on the computer and
viewed using simple anaglyph goggles with red-blue (cyan) filters. To be
applied with more advanced visioning effects therapy purposes Cognitive
Anaglyph Graphic are represented in the form of double-imaging artworks
designed for screening and viewing it on smart phone being put into a slot of
virtual reality head-mounted display visioning device with some technical features based on
Author’s technological concept.
Developed by the Author the technological concept is intended to allow such device to be used in health and entertainment sectors for the purposes of associative-visual stimulation caused by viewing specifically designed CAG- animation simulating 3D self-presence-in- episodes and pseudo-virtual- objects- surfing effects.
The “associative-visual stimulation”, still in theory,
leads to the harmonisation and synchronisation of the right and left
brain-hemispheres and stimulates activating of "self-healing"
mechanisms in a human body.
Both CAG-artworks and CAG-cine used with vision
therapy purposes are represented in the form of "individualized imaging»
causing «qualia-coloristic" vision perception effect considering features
of subjective aspect of perception of colours and their compatibility.
The specific features of «qualia-coloristic"
visual perception might be targeted on both an individual and group of
individuals who have common “colour-associative” perception that is conditioned
on their accessory to the certain “professional category” such are common
“profession”, “ethnic roots”, “nationality”
and “culture” and etc.
According to the Author’s point of view based on
success results of self-experimenting, the Cognitive Anaglyph Graphic, by being
watched on regular basis following the specific recommendations developed by
the Author, will allow the positive influence on pretty wide range of
health-issue treatments.
The basic feature of CAG is the author's «hand-made»
technique to be applied to create such graphic entirely on the computer without
need of special video-camera shooting. The effects of vertical and horizontal
parallaxes on CAG-artworks are normally and intentionally absent; and thus,
literally it is not “anaglyph” but "quasi-anaglyph" graphics as the
Author named it.
Cognitive Anaglyph Graphics represented in the form of
series of images either “still” or “animated” is called CAG-cine based upon
uniform plot and might be accompanied by a special musical composition with sound
effects intended for listening with head-phones.
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