VDA-PROJECT
VDA FT. AI FT. 3D
Visual Digest Aspects
Technology
in Artificial Intelligence Science
SCOPE & GOALS
VDA-Project focuses on creating the computer software and mobile application allowing the computer and mobile devices working as “intelligence mediator”, or else "intelligent agent" that helps AI-machine or AI-robot become well-trained in taking necessary actions targeting to maximizing its chance of success at some goals in spatial environment.
VDA-Project aims at proving and evidencing the potential power of alternate glasses-free 3D technology, called "Visual Digest Aspects", to be successfully applied in Artificial Intelligence (AI) science.
The primary research of VDA-project aims to perceiving, comparing and analyzing the visual inputs of 3D-spatial environments in order to-
(a) deduce aspects of perceiving 3D-environment through the AI-robot recognition of the depth of each
concrete object;
(b) manipulate with and navigate any number of objects changing their localization
and mapping for motion planning or path planning to allow the AI-robot moving in spatial, virtually-emulated, environment while maintaining virtually-emulated contact
with any object and thus to be trained to act following already-learn
patterns and to manipulate with the physical object(s) in real-time physical world.
The research is based on adoption of “Quasi-Eureka Effect” concept that addresses to machine learning by means of perceiving the depth in 3D
virtually-emulated world of animation, in which every single object is a specific
form of “knowledge representation” that the robot
(AI-machine) is processing and learning from.
I postulate that with the aid of processing and learning the specific glasses-
free 3D animated-objects environment, created with employing my experimental out-of-
box problem-solving and decision-making algorithm (“Pyramid Optimization
of Associative Characteristics”/ POACH-algorithm) the AI-robot may quickly
result in engineering associative-paced new knowledge generated as “Quasi-Eureka Effect".
The fundamental functionality of computer software, based
on employing POACH-algorithm processing, allows it to be successfully applied
in behavioral
neuroscience researches.
Resuming all said above, the preliminary VDA-project objective is to check-out my working theory and to propose a highly effective solution(s) addressing to AI needs such as, for instance, the representation of already-existing knowledge in such form that rapidly leads to prospective generation of a new knowledge conditioned on perceiving 3D virtually- emulated animation environment in which all objects are depth-mapping and spatial-relating in situations and events (states and time) that such animation depicts and illustrates.
VDA-project, as a multi-goals scoping project, aims to -
(A) develop cost-effective glasses-free 3D technology;
(B) elaborate on highly-effective graphic-making method allowing enjoying high-quality 3D-media content.
VDA-project is focusing on research, development and industrialization of glasses-free 3D technology employed for creating innovation-based mobile applications.
VDA-Tech is based on employing "Compressive Optimizing Stretching Emulation” concept (COSE-concept). The glasses-free 3D display or top-screen is called COSE-display or COSE- screen.The COSE- screen utilizes an optic filter that creates "parallax” volumetric illusion satisfactorily 3D projection.
Resulting from years of research and development in the field of 3D graphics, multi-view rendering and depth-based content development solutions, the employment of COSE-concept might be commercially successful via allowing utilizing the proprietary combination of computer software and mobile applications, subject to both DOSAVET- Project and “STEP-RESEARCH” Project.
VDA-Graphics
VDA-Tech is based on
employing VDA-Graphics created with applying of “landscape
stretching-compressing” and “multi-dimensional parallax motion” Video F/X computer
graphic-making techniques.
The simple 2D graphics-based GIF-animations
published herein allow slightly observing 3D-effect,
that may be much more "powerful" if creating 3D-objects multi-layered scenery with applying my “know-how” and "trade secret" graphic-making methods which are not in focus of this publication.
The key feature of COSE-diplay is a viewers’ adjustability of setting the amount of VDA-Graphics “depth-in” (pop-in virtual distance between the viewer’s eyes and the multi-layered background scenery screened) and "depth-out" (pop-out virtual distance between the viewer’s eyes and foreground multi-layered scenery screened) to a certain level that is comfortable for the each concrete viewer; however, of course there are some limitations to minimal depth-in and to maximum depth-out popping effects.
Innovative computer software and mobile applications |
The basic principles exploited in creating VDA-Graphics are to be applied for creating glasses-free 3D visual effects of “Dimanasus Prophecy” audiovisual content, adjusted to evidencing
the potentiality of VDA-Tech to solve two biggest limitations of the market’s
current cost-effective 3D-technology such as the need of wearing special
glasses and the scarcity of 3D-content. The viewer may have a
seamless experience with any multi-layered
VDA-Graphics-screened device: television,
tablet, Smartphone, portable game player, laptop, all-in-one computer.
"Dreams Inside Out" Animated Cartoon Project |
ATTENDANT PROJECTS INTEGRATION
VDA-project integrates a few attendant projects such as in particular -
(1) "VDA-Tech" Project that aims at building “Virtual Digitalized Automation” web-platform;
(2) “Intelligence Computing Optimization Network” Project (ICON-Project).
“Intelligence Computing Optimization Network” is the API cloud- computing cross-platform infrastructure that employs most-advanced research tools, data-sets, statistical techniques and accesses to large amounts of data and faster computers enabled advances in machine learning and perception.
"Virtual Digitalized Automation" literally means "a set of in-cloud-servicing technical-problem-solving principles and methods" which are to be employed for end-user-friendly virtualization, emulation and automation of software and mobile applications to be optimized for any-sized-business needs in its most-effective, customers-focused and consumers-oriented way across all major handheld devices and computer operating systems with 24/7 access.
As
a technology, Virtual Digitalized Automation (aka VDA-Tech) dedicates to
proposing proof-of-concept solutions for system complexity and compatibility
issues addressed to the adoption and employment of "Virtual Desktop
Infrastructure" as "Virtual Desktop Applications".
Virtual Digitalized Automation web-platform (aka VDA-platform) is basically targeted to enable the integration of in-cloud services into rapidly and profitably deliverable self-service-control panels-provisioning virtualized infrastructure of web-hosting-applications for communication and collaboration, secure payments-in and payments-out transaction.
Explore "Dimanasus Prophecy" project at
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