Brain-Harmonization Frequency-Based NeuroTechnology

Brain-Harmonization Frequency-Based NeuroTechnology

BCCI-Feed App

BCCI-Feed App is a neurofeedback training application designed for using visual and audio feedback from its audio and video media content.
To gain the therapeutic benefits of biofeedback BCCI-Feed App uses EEG brainwave data to process real-time information about user’s state of mind via offering combinatorial training protocols of Delta, Theta, Alpha, Beta, and Gamma multiple brainwaves neuronal networking for different meditative and attentive cognitive states.  

BCCI-Feed App –

(1) incorporates proprietary algorithms based on current brain-behavior theoretical research and knowledge of Bi-Visual Fluctuations Perception of the neural correlates of consciousness addressing crediting both use and training success,
(2) allows measuring biosensor parameters of Heart rate, Respiration Rate, and Skin Temperature.

BCCI-Feed App is based on exploiting Brain Activity Algorithms aiming at optimizing brain health and elaborating on effective methodology for AudioVisual Synergy-Synesthesia-Synchronization Compositing Frequency-Based NeuroTherapy (“AV3SynC-NeuroTherapy”).



AudioVisual Synergy-Synesthesia-Synchronization Compositing
Frequency-Based NeuroTherapy
( AV3SynC-NeuroTherapy”)

Developing Brain-Harmonization Frequency-Based NeuroTechnology

·         IMPORTANT TO KNOW:  

“AV3SynC-NeuroTherapy” is not to be directly associated with any possible topic-related derivatives in common parlance for “audio-visual stimulation (AVS)”, “light flashing and flickering stimulation” delivered through goggles or Mind Machines devices influencing state of mind using specially designed light and sound stimulation, “binaural beats brainwaves entertainment” as an audio stimulation delivered through headphones.


INTRO

  AV3SynC-NeuroTherapy is designed for the employment of “AVAIL-App” to practice a set of task-performing self-entertaining audiovisual-stimuli-conditioned eyes exercises with a usage of “VerQAG” device.

The eyes-tracking observation of specifically designed graphic, called Qualified Associative Graphics” (“QAG” prefix decoding), results in so-called “brainwaves-massage-stimulation” effect which is conditioned on “Bi-Visual Fluctuations Perception phenomena that is a visual stimuli processing brain-game-artifact.

The acronym “AVAIL” stands for a notion of “AudioVisual Associatively Illuminative” that applies to specifically designed graphic-componentry aiming at causing so-called “do-a-double-take” effect, which has some analogy and might be compared with “Eureka-effect” conditioned on rapid gamma-brainwaves activation in a right brain-hemisphere.

“AVAIL –Concept” is a core tech-integrated-conceptualization of frequency-based neurotechnology that employs specifically designed graphic-componentry for building an infrastructure of connected ecosystem-mobile-applications implemented on DPP-Platform aiming at test-driven adoption of various strategies dedicated to “brainwaves harmonization and synchronization” be adopted across health and entertainment industries.

Being applicable for practicing AV3SynC-NeuroTherapy, “VerQAG” device is to be used with normal and pair-colors-filters equipped lenses; thus the cause of “Bi-Visual Fluctuations Perception phenomena would consist, as expected, in combination of both “Uni-Sync” and “Anaglyph-Sync” visual-stimuli-processing brain-game-artifacts which cause so-called “audiovisual synergy-synesthesia-synchronization” effect of “brainwaves massage” that, in this particular case, differs from the same term in common parlance.

One of indirect indicators of preliminary success results in practicing “AV3SynC-NeuroTherapy” is considered as “audiovisual synergy-synesthesia immersion”, which is commonly associated with “Autonomous sensory meridian response” (ASMR) and which is characterized by experiencing of distinct static-like or tingling sensation on the skin that typically begins on the scalp and moves down the back of the neck and upper spine.

In term of “audiovisual synergy-synesthesia”, triggered by specific visual and auditory stimuli, the visual stimulation is defined as “a main trigger” aiming at increasing or decreasing of rhythmic electromagnetic activity (neural oscillations) in the brain hemi-spheres.
Thus it is necessary to emphasize that the contextual notion of “audiovisual synergy-synesthesia stimulation” defines “audio” (or “auditory”) stimulation as “additional backup-trigger” and “feedback trigger” that is to correlate with a visual stimuli trigger causing “Uni-Sync” and “Anaglyph-Sync” visual perception light-waves processing and neurons oscillations increasing or decreasing in theta-activity (extensively linked to memory function) and gamma-activity (coupling considered as vital for memory functions and episodic memory).
The external visual stimuli conditioned increasing or decreasing of neural oscillations, characterized by their anticipated frequency, amplitude and phase, theoretically should lead to so called “synchronized coherent-normalization” adjusting abnormal brainwave-frequencies activity patterns monitored and graphically documented by EEG (electroencephalogram) in patients who have been diagnosed for having negative emotional responses, motor control dysfunction, and a number of cognitive deprivations addressing lack in information transfer, perception, and memory.

“Brainwaves-massage-effect” is one of the direct indicators of initial-gradually-positive achievement in developing the ability of having "Experiencing Live Dreaming Inside Outby practicing AV3SynC-NeuroTherapy” allowing the immersion into SELF-HYPNOSIS MEDITATIVE STATE that is normally characterized by starting experiencing of “sensation” of Autonomous Sensory Meridian Response (ASMR).


Autonomous Sensory Meridian Response applications

THEORETICAL BACKGROUNDS & PROOF-OF-CONCEPT PERSPECTIVES

Neural tissue can generate oscillatory activity driven by mechanisms within individual neurons, as well as by interactions between them. The activity of neurons generates electric currents; and the synchronous action of neural ensembles in the cerebral cortex, comprising large numbers of neurons, produce macroscopic oscillations. These phenomena can be monitored and graphically documented by an electroencephalogram (EEG). The electroencephalographic representations of those oscillations are typically denoted by the term “brainwaves” in common parlance. The term “brainwaves entrainment” is derived from the rhythm of the photic stimulation changing brain activity and has been reported by investigators in various intervention studies concerning Audio-visual stimulation (AVS) addressing sleep promotion in adults with insomnia and chronic pain.
Binocular neurons, found in the primary visual cortex where the initial stage of binocular convergence begins, assist in the creation of stereopsis from binocular disparity by receiving inputs from both the right and left eyes and integrating the signals together to create a perception of depth. 

“Bi-Visual Fluctuations Perception” phenomenon consists in visual stimuli processing brain-game-artifact that may positively influence on the correction of convergence insufficiency by activating retinal cells in the left and right eyes and resulting in activation of binocular neurons, in the sense of being activated by differently-separated stimuli correspondingly perceived by left and right eye, while observing visual-stimuli-conditioned graphic with a usage of VerQAG-device

“Bi-Visual Fluctuations Perception” phenomenon, as expected, results in effect of arousing of so called “virtually-perceived extremely-low-energy brainwaves of infrasound and ultrasound bandwidth” in targeted zones of left and right brain-hemispheres.  The issue of influence of ultrasound and infrasound waves on humans has been deeply studied and properly adapted for author-elaborated theory of “Bi-Visual Fluctuations Perception” which is as an essential part of “Visual Digest Aspect” concept that forms the basis of “AudioVisual Synergy-Synesthesia-Synchronization”.

 Bi-Visual Fluctuations Perception phenomena mechanism may be described as AudioVisual Synergy-Synesthesia-Synchronization Stereo Model Emulation integrating time-phase-difference brainwaves-shifting in a collection of areas in the anterior inferior temporal cortex and involving neurons activation in striate cortex (V1), the prestriate cortex (V2), the ventral extrastriate area (V4), the dorsal extrastriate area (V5/MT), medial superior temporal area, caudal intraparietal area.

“Brainwaves-massage-effect”, to a certain extent, has an analogy with “brainwaves entertainment”; however, in terms of   “AudioVisual Synergy-Synesthesia-Synchronization” such “effect” is conditioned on “Bi-Visual Fluctuations Perception” phenomena subject to a pilot study of “AV3SynC-NeuroTherapy” as a “self-healing through self-entertaining”  home-based vision therapy or treatment for binocular vision impairments (e.g. stereo blindness, 3-D Vision Syndrome) in adults and children. The results of “poof-of-concept” pilot study suggest that the usage of “VerQAG” device may be efficacious in application of “Bi-Visual Fluctuations Perception” phenomena that still might be a subject to more definitive randomized controlled trials needed.

AudioVisual Synergy-Synesthesia Synchronization is conditioned on thalamus processing of audio and visual sensory information evoking electrical potential transmitted via neural pathways correspondingly visual signals via the lateral geniculate and audio signals via the medial geniculate, and further, from the thalamus, entraining electrical activity propagated through the cortical thalamic loop to the rest of limbic system and the cerebral cortex.

Synesthesia is a neurological so called “blending-senses-phenomenon” in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in another. Auditory visual synesthesia (colored music synesthesia) allows synesthetes to experience anomalous sensation in which sounds, chords, or pitch could elicit different visual experiences. Auditory visual synesthesia is further categorized by the type of audio stimuli paired with specific visual responses such as sound colour synesthesia and coloured music synesthesia.  Recent researches also discovered the anomalous activation of the cortical areas such as V4 ( involved in processing information of “color” and “object properties”)and parietal lobe that could lead to potential auditory visual synesthetic experiences. The study of synesthesia is important as it is a rare neurological condition, and understanding of synesthesia can provide insight regarding to the mechanisms of perception, cognition and communication between cortical regions.

AudioVisual Synergy-Synesthesia Synchronization result in mixing “projective synesthesia” as “seeing” actual colors, forms, or shapes when stimulated with “associative synesthesia” as “feeling” very strong and involuntary connection between the stimulus and the sense that it triggers.
Synergy, the Attic Greek word meaning "working together", is the creation of a whole that is greater than the simple sum of its parts. Audiovisual synergy creates the virtual environment that is perceived as “virtually emulated reality”.

The concept of “AudioVisual Synergy-Synesthesia Synchronization” forms the basis of Self-Experimenting Examination Program” (SEE-Program) that presupposes the enrolment of volunteers and experts in EEG-feedback processing to take part in experimental examination and investigation which are aimed at proving the efficacy of so-called “self-entertaining and self-healing therapies” such as  SELF-HYPNOSIS MEDITATIVE SLEEP-THERAPY and “Doubled Objects Stereo Abstracted Vision Entertainment Therapy”. SEE-Program aims at evidencing the high-effectiveness of the usage of VerQAG device to be used for training-based practice of “AudioVisual Synergy-Synesthesia Synchronization” concept.


METHODS AND INDICATORS

The performance of slow thumbs rotary movements during the initiation of self-hypnosis meditative state of sleep, is considered as one of the ideomotor effect indicators referring to the slow transition of the brain from alpha-waves to theta-waves, soon after the volunteer's accomplishing observing specifically designed “emotion-VS-emotion” task-performing graphics with a usage of “VerQAG” device
Theoretically, the cause of modulating on neural synchronization of oscillatory rhythms at 10 Hz (EEG-recording in the “inferior olive” brain area) that correlates with the targeted frequency is conditioned on combination-effect of “Anaglyph-Sync” and “Uni-Sync” bi-visual phenomena that may lead to the experiencing the emotion of “happiness”. Such experiencing of the emotion of “happiness” should cause activation of his having experiencing vivid-lifelike dream episodes or else called “Experiencing Live Dreaming Inside Out” which have been previously pre-modeled according to his individual priorities and preferences. The presupposition is that as soon as slow thumbs rotary movement discontinues it should directly be correlated to oscillatory activity of 5 Hz in cerebello-thalamo-cortical loop.

The oscillatory activity at 5 Hz is considered as a fundamental frequency of starting having “Experiencing Live Dreaming Inside Out”.

The initial immersion into SELF-HYPNOSIS MEDITATIVE STATE is normally characterized by starting experiencing of distinct static-like or tingling sensation on the skin that typically begins on the scalp and moves down the back of the neck and upper spine. Such “sensation”, commonly known as Autonomous Sensory Meridian Response (ASMR), may be associated with audiovisual synergy-synesthesia synchronization effect which is commonly conditioned on and triggered by specific visual and auditory stimuli.

Having experiencing the feeling of any-grade-euphoria while performing specifically designed audiovisual stimuli-conditioned task with a usage of Ver-QAG device may be compared with “brainwaves-massage-effect” that is conditioned on frequency-based neuro-stimulation.
Brainwaves-massage-effect is one of the indirect indicators of initial gradually-positive achievement in developing the ability of having "Experiencing Live Dreaming Inside Out” by practicing AudioVisual Synergy-Synesthesia-Synchronization Compositing Frequency-based NeuroTherapy”.


Autonomous Sensory Meridian Response


Mindfulness Gaming Applications:
SELF-HYPNOSIS MEDITATIVE STATE

Mindfulness Associative Gaming Interactive Cognition (aka MAGIC) applications (MAGIC-Apps) are mindfulness goal-based gaming  meditative  training apps which are based on the structured-learning-interactive functionality aimed at developing self-improving abilities and cultivating a less-distracted mind that is capable of focus— just exactly as the same goal of meditation.

The re-emergence of virtually emulated reality (VER) offers some exciting possibilities for mindfulness immersive gaming interaction that magnetically pull the attention, require mental effort to engage with the dynamics and
logic of complex and interesting worlds, and can easily spark positive emotional responses.

MAGIC-Apps tagline is simply “stay focused while being meditatively present and relaxed”. Basically not having any dialogue, points, bosses, strict rules, or dramatic tension MAGIC-Apps allow beautiful wandering game where the user is “a hooded figure” flying around dream landscapes.


References


1.“A Pilot Study of Audio Visual Stimulation as a Self-Care Treatment for Insomnia in Adults with Insomnia and Chronic Pain” by Hsin-Yi (Jean) Tang, PhD., RN, PMHNP-BC, APRN,corresponding author Michael V. Vitiello, PhD, Michael Perlis, PhD, Jun James Mao, MD, MSCE, and Barbara Riegel, DNSc, RN, FAAN, FAHA. Author manuscript; available in PMC 2015 Dec 1. Published in final edited form as: Appl Psychophysiol Biofeedback. 2014 Dec; 39(0): 219–225.doi: 10.1007/s10484-014-9263-8,PMCID: PMC4221414,NIHMSID: NIHMS631328,PMID: 25257144.

2. “Seeing sounds and hearing colors: an event-related potential study of auditory-visual synesthesia” by Goller AI1, Otten LJ, Ward J., University of Sussex, Falmer, Brighton, UK,PMID:18823243/DOI:10.1162/jocn.2009.21134 [Indexed for MEDLINE]

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