BCCI-Feed App
BCCI-Feed App is a neurofeedback training application designed for using visual and
audio feedback from its audio and video media content.
To gain the
therapeutic benefits of biofeedback BCCI-Feed App uses EEG brainwave data to
process real-time information about user’s state of mind via offering
combinatorial training protocols of Delta, Theta, Alpha, Beta, and Gamma
multiple brainwaves neuronal networking for different meditative and attentive
cognitive states.
BCCI-Feed App –
(1) incorporates proprietary algorithms based on
current brain-behavior theoretical research and knowledge of Bi-Visual
Fluctuations Perception of the neural correlates of consciousness addressing
crediting both use and training success,
(2) allows measuring biosensor parameters of Heart rate, Respiration Rate, and
Skin Temperature.
BCCI-Feed App is based on exploiting
Brain Activity Algorithms aiming at optimizing brain health and elaborating on
effective methodology for AudioVisual
Synergy-Synesthesia-Synchronization
Compositing Frequency-Based
NeuroTherapy (“AV3SynC-NeuroTherapy”).
AudioVisual Synergy-Synesthesia-Synchronization
Compositing
Frequency-Based NeuroTherapy
Developing
Brain-Harmonization Frequency-Based NeuroTechnology
·
IMPORTANT TO KNOW:
“AV3SynC-NeuroTherapy” is not to be directly associated with any possible topic-related
derivatives in common parlance for “audio-visual stimulation (AVS)”, “light
flashing and flickering stimulation” delivered through goggles or Mind Machines devices
influencing state of mind using specially designed light and sound stimulation, “binaural beats brainwaves entertainment” as an audio stimulation delivered through headphones.
AV3SynC-NeuroTherapy is designed for the employment of “AVAIL-App” to practice a set of task-performing self-entertaining
audiovisual-stimuli-conditioned eyes exercises with a usage of “VerQAG” device.
The eyes-tracking observation of specifically
designed graphic, called “Qualified Associative Graphics”
(“QAG” prefix decoding), results in
so-called “brainwaves-massage-stimulation” effect which is conditioned on “Bi-Visual
Fluctuations Perception” phenomena that is a visual stimuli
processing brain-game-artifact.
The acronym “AVAIL” stands for a notion
of “AudioVisual Associatively Illuminative” that
applies to specifically designed graphic-componentry aiming at causing
so-called “do-a-double-take” effect, which has some analogy and might be
compared with “Eureka-effect” conditioned on rapid gamma-brainwaves
activation in a right brain-hemisphere.
“AVAIL –Concept” is a core tech-integrated-conceptualization
of frequency-based neurotechnology that employs specifically designed graphic-componentry
for building an infrastructure of connected ecosystem-mobile-applications
implemented on DPP-Platform aiming
at test-driven adoption of various strategies dedicated to “brainwaves
harmonization and synchronization” be adopted across health and entertainment
industries.
Being applicable for practicing AV3SynC-NeuroTherapy, “VerQAG” device is to be used with normal and pair-colors-filters
equipped lenses; thus the cause of “Bi-Visual Fluctuations
Perception” phenomena would consist,
as expected, in combination of both “Uni-Sync” and “Anaglyph-Sync”
visual-stimuli-processing brain-game-artifacts which cause so-called “audiovisual synergy-synesthesia-synchronization” effect of “brainwaves massage” that,
in this particular case, differs from the same term in common parlance.
One of indirect indicators of preliminary success
results in practicing “AV3SynC-NeuroTherapy” is considered as “audiovisual synergy-synesthesia immersion”, which is commonly associated with “Autonomous sensory meridian response” (ASMR) and which is characterized by experiencing of distinct static-like or tingling sensation on the skin that typically
begins on the scalp and moves down the back of the neck and upper spine.
In term
of “audiovisual
synergy-synesthesia”, triggered by specific visual and auditory stimuli,
the visual stimulation
is defined as “a main trigger” aiming at increasing or decreasing of rhythmic
electromagnetic activity (neural oscillations) in the brain hemi-spheres.
Thus it is necessary to emphasize that the
contextual notion of “audiovisual synergy-synesthesia stimulation” defines “audio” (or “auditory”)
stimulation as “additional backup-trigger” and “feedback trigger” that is to
correlate with a visual stimuli trigger causing “Uni-Sync” and “Anaglyph-Sync” visual perception light-waves processing
and neurons oscillations increasing or
decreasing in theta-activity (extensively linked to memory function)
and gamma-activity (coupling considered as vital for memory functions and
episodic memory).
The external visual stimuli conditioned increasing or decreasing of neural
oscillations, characterized by their anticipated frequency, amplitude and
phase, theoretically should lead to so called “synchronized
coherent-normalization” adjusting abnormal brainwave-frequencies activity
patterns monitored and graphically documented by EEG (electroencephalogram) in
patients who have been diagnosed for having negative emotional responses, motor
control dysfunction, and a number of cognitive deprivations addressing lack in
information transfer, perception, and memory.
“Brainwaves-massage-effect” is one of the direct indicators of
initial-gradually-positive achievement in developing the ability of having "Experiencing Live Dreaming
Inside Out” by practicing
“AV3SynC-NeuroTherapy” allowing the
immersion into SELF-HYPNOSIS
MEDITATIVE STATE that is normally characterized by starting experiencing of “sensation” of Autonomous Sensory Meridian Response (ASMR).
THEORETICAL BACKGROUNDS
& PROOF-OF-CONCEPT PERSPECTIVES
Neural tissue can generate oscillatory
activity driven by mechanisms within individual neurons, as well as by
interactions between them. The activity of neurons generates electric currents;
and the synchronous action of neural ensembles in the cerebral cortex,
comprising large numbers of neurons, produce macroscopic oscillations. These
phenomena can be monitored and graphically documented by an
electroencephalogram (EEG). The electroencephalographic representations of
those oscillations are typically denoted by the term “brainwaves” in common
parlance. The
term “brainwaves entrainment” is derived from the rhythm of the photic
stimulation changing brain activity and has been reported by investigators in
various intervention studies concerning Audio-visual stimulation (AVS)
addressing sleep promotion in adults with insomnia and chronic pain.
Binocular
neurons, found in the primary visual cortex where the initial stage of
binocular convergence begins, assist in the creation of stereopsis from binocular
disparity by receiving inputs from both the right and left eyes and integrating
the signals together to create a perception of depth.
“Bi-Visual Fluctuations Perception” phenomenon consists in visual stimuli processing brain-game-artifact that may positively influence on the correction of convergence insufficiency by activating retinal cells in the left and right eyes and resulting in activation of binocular neurons, in the sense of being activated by differently-separated stimuli correspondingly perceived by left and right eye, while observing visual-stimuli-conditioned graphic with a usage of VerQAG-device.
“Bi-Visual Fluctuations Perception” phenomenon, as expected, results in effect of arousing of so called “virtually-perceived
extremely-low-energy brainwaves of infrasound and ultrasound bandwidth” in
targeted zones of left and right brain-hemispheres. The issue of influence of ultrasound and
infrasound waves on humans has been deeply studied and properly adapted for author-elaborated
theory of “Bi-Visual Fluctuations
Perception” which is as an essential part of “Visual Digest Aspect” concept
that forms the basis of “AudioVisual Synergy-Synesthesia-Synchronization”.
“Brainwaves-massage-effect”, to a certain extent, has an analogy with “brainwaves entertainment”; however, in terms of “AudioVisual Synergy-Synesthesia-Synchronization” such “effect” is conditioned on “Bi-Visual Fluctuations Perception” phenomena subject to a pilot study of “AV3SynC-NeuroTherapy” as a “self-healing through self-entertaining” home-based vision therapy or treatment for binocular vision impairments (e.g. stereo blindness, 3-D Vision Syndrome) in adults and children. The results of “poof-of-concept” pilot study suggest that the usage of “VerQAG” device may be efficacious in application of “Bi-Visual Fluctuations Perception” phenomena that still might be a subject to more definitive randomized controlled trials needed.
AudioVisual Synergy-Synesthesia Synchronization
is conditioned on thalamus processing of audio and visual
sensory information evoking electrical potential transmitted via neural
pathways correspondingly visual signals via the lateral geniculate and audio
signals via the medial geniculate, and further, from the thalamus, entraining
electrical activity propagated through the cortical thalamic loop to the rest
of limbic system and the cerebral cortex.
Synesthesia is a
neurological so called “blending-senses-phenomenon” in which stimulation of one
sensory or cognitive pathway leads to automatic, involuntary experiences in
another. Auditory visual synesthesia (colored music synesthesia) allows synesthetes to experience anomalous sensation
in which sounds, chords, or pitch could elicit different visual experiences.
Auditory visual synesthesia is further categorized by the type of audio stimuli
paired with specific visual responses such as sound colour synesthesia and
coloured music synesthesia. Recent
researches also discovered the anomalous activation of the cortical areas such
as V4 ( involved in
processing information of “color” and “object properties”)and parietal lobe that could lead to potential
auditory visual synesthetic experiences. The study of synesthesia is important
as it is a rare neurological condition, and understanding of synesthesia can
provide insight regarding to the mechanisms of perception, cognition and
communication between cortical regions.
AudioVisual Synergy-Synesthesia Synchronization
result in mixing “projective
synesthesia” as “seeing” actual colors, forms, or shapes when stimulated with “associative
synesthesia” as “feeling” very strong and involuntary connection between the
stimulus and the sense that it triggers.
Synergy, the Attic Greek word meaning "working
together", is the creation of a
whole that is greater than the simple sum of its parts. Audiovisual synergy
creates the virtual environment that is perceived as “virtually emulated
reality”.
The concept of “AudioVisual Synergy-Synesthesia
Synchronization” forms the basis of “Self-Experimenting Examination
Program” (SEE-Program) that presupposes the
enrolment of volunteers and experts in EEG-feedback processing to take part in
experimental examination and investigation which are aimed at proving the
efficacy of so-called “self-entertaining
and self-healing therapies” such as “SELF-HYPNOSIS MEDITATIVE SLEEP-THERAPY” and “Doubled Objects Stereo Abstracted Vision Entertainment
Therapy”.
SEE-Program aims at evidencing
the high-effectiveness of the usage of VerQAG device to be used for training-based practice of “AudioVisual Synergy-Synesthesia
Synchronization” concept.
METHODS AND INDICATORS
The performance of slow thumbs
rotary movements during the initiation of self-hypnosis meditative state of sleep, is considered as
one of the ideomotor effect indicators referring to the slow transition of the
brain from alpha-waves to theta-waves, soon after the volunteer's accomplishing
observing specifically designed “emotion-VS-emotion” task-performing graphics
with a usage of “VerQAG” device.
Theoretically, the cause of modulating on neural synchronization of oscillatory
rhythms at 10 Hz (EEG-recording in the “inferior olive” brain area) that
correlates with the targeted frequency is conditioned on combination-effect of
“Anaglyph-Sync” and “Uni-Sync” bi-visual phenomena that may lead to the
experiencing the emotion of “happiness”. Such experiencing of the emotion of
“happiness” should cause activation of his having experiencing vivid-lifelike
dream episodes or else called “Experiencing Live Dreaming Inside Out” which
have been previously pre-modeled according to his individual priorities and
preferences. The presupposition is that as soon as slow thumbs rotary movement
discontinues it should directly be correlated to oscillatory activity of 5 Hz
in cerebello-thalamo-cortical loop.
The oscillatory activity at 5
Hz is considered as a fundamental frequency of starting having “Experiencing Live Dreaming Inside Out”.
Having experiencing the feeling of any-grade-euphoria
while performing specifically designed audiovisual stimuli-conditioned task
with a usage of Ver-QAG device may
be compared with “brainwaves-massage-effect” that is conditioned on frequency-based neuro-stimulation.
Brainwaves-massage-effect is one of the
indirect indicators of initial gradually-positive achievement in developing the
ability of having "Experiencing Live Dreaming Inside Out” by practicing “AudioVisual Synergy-Synesthesia-Synchronization Compositing
Frequency-based NeuroTherapy”.
Mindfulness Gaming Applications:
SELF-HYPNOSIS MEDITATIVE STATE
Mindfulness Associative Gaming
Interactive Cognition (aka MAGIC) applications (MAGIC-Apps) are
mindfulness goal-based gaming meditative training apps which are
based on the structured-learning-interactive functionality aimed at
developing self-improving abilities and cultivating a less-distracted mind
that is capable of focus— just exactly as the same goal of meditation.
The re-emergence of virtually
emulated reality (VER) offers some exciting possibilities for mindfulness
immersive gaming interaction that magnetically pull the attention, require
mental effort to engage with the dynamics and
logic of complex and interesting
worlds, and can easily spark positive emotional responses.
MAGIC-Apps tagline is simply
“stay focused while being meditatively present and relaxed”. Basically not
having any dialogue, points, bosses, strict rules, or dramatic tension
MAGIC-Apps allow beautiful wandering game where the user is “a hooded figure”
flying around dream landscapes.
References
1.“A Pilot Study of Audio Visual Stimulation as a
Self-Care Treatment for Insomnia in Adults with Insomnia and Chronic Pain” by
Hsin-Yi (Jean) Tang, PhD., RN, PMHNP-BC, APRN,corresponding author Michael V.
Vitiello, PhD, Michael Perlis, PhD, Jun James Mao, MD, MSCE, and Barbara
Riegel, DNSc, RN, FAAN, FAHA. Author manuscript; available in PMC 2015 Dec 1.
Published in final edited form as: Appl Psychophysiol Biofeedback. 2014 Dec;
39(0): 219–225.doi: 10.1007/s10484-014-9263-8,PMCID: PMC4221414,NIHMSID:
NIHMS631328,PMID: 25257144.
2. “Seeing sounds and
hearing colors: an event-related potential study of auditory-visual
synesthesia” by Goller AI1, Otten LJ, Ward J., University of Sussex, Falmer,
Brighton, UK,PMID:18823243/DOI:10.1162/jocn.2009.21134 [Indexed for MEDLINE]
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