Immersive & Interactive Low-Cost Home-Cinema
Entertainment:
The Philosophy
behind Virtual Emulated-Reality (VER)
Virtual
Emulated-Reality is to reshape an immersive and gaming-style interactive
film and computer animation which
addresses a home-cinema entertainment allowing not only enjoying the
multimedia content but also gaining “self-healing” and “self-care” benefits
conditioned on the usage of VerQAG-device that employs “Bi-Visual Fluctuations Perception” phenomenon.
This is predicated on the idea that home-cinema viewer
is limited in movement by sitting on a comfortable armchair or sofa. A sitting
viewer can move his or her head to one side or the other, vertically and
horizontally, at approximately no more than 180-degrees. Such flat, or
semi-spherical, 360-degree panorama-viewing space is enough to enjoy virtual
emulated-reality environment (VER-Environment) in order to achieve any-given
pre-conditioned “self-healing through self-entertaining” goal.
The final releases of audiovisual products are to be
screened at online “VERA-CITy”
sub-platform integrated into DPP-Platform that in addition allows demonstrating
the immersive content process, from pre- to post-productions.
Obviously,
reaching the right audience requires teaching prospective audience how to watch
VER-film or VER-animation, so in this connection I organize events, webinars
and training-based programs.
Depending
on crowd-funding, crowd-investing and/or direct-financing scale all
author-branded audiovisual products might be released in LITE or PRO versions
which are designed for engaging immersive and interactive experience at
different levels which are conditioned on-
(1) the
usage of VerQAG-device that is not available at the market now;
(2) usage
of cheap VR-headsets (equipped with standard lenses only) that might be found
at local market.
Basically LITE and PRO version features may be
distinguished by -
(1) using either stereoscopic or monoscopic 360-degree
professional video-cameras,
(2) employing outside programs and mobile applications
deployed at DPP-Platform sub-platforms to work in combination with any-given
audiovisual product,
(3) end-of-chain post-working with applying
spatialized audio (SFX) and computerized glasses-free 3D visual effects (VFX) for
new-level immersion.
“LITE” and “PRO” versions are not about “FREE” and
“PAID” and merely LITE-version aims at demonstrating the merit of investing in
PRO-version or otherwise, as an alternative, the
merit of the IP LICENSING and
FRANCHISING including acquisition of author-branded
IP-assets portfolio.
LITE-version aims at producing “pilot” or else
“signal" releases which may help for defining "ideal audience"
and might be best to reach them with PRO-version release.
In LITE-version the usage of monoscopic cameras (or
mobile gadgets equipped with 360-degree cameras) with two different 180-degree
lenses is fairly enough even though it allows capturing a full 360-degree
immersive video image. The mobile 360-degree cameras are certainly cheaper and
all-around-panoramic environment is to be created with “stitching” when two or
more images are joined together to create a complete 360-degree view.
(a) specifically-stylized piano-playing musical compositions in original and arranged forms which are aiming causing spectator’s cognitive harmonious mnemonic-associative-matching audiovisual perception;
(b) specifically-stylized guitar-playing musical themes which are sounding seemingly differently but similar-by-associations and are aiming causing spectator’s cognitive “on the same string” audiovisual perception.
Some musical compositions of mine are used as promo-sampling musical
themes to accompany Animatic-draft-videos published at “Dimanasus Prophecy”
YouTube channel.
It’s all worth it with Good Stories!
“Bill-Yard
Hot Game”
short-length film with animated cartoon episodes
Practical development: the media treatment for adult version of ie-Books mobile application (“DP-e-Book App” based on “Dimanasus Prophecy” novel); the promotional media treatment (video teaser and trailers) for PRO-version)
Practical development: the media treatment for adult version of ie-Books mobile application (“DP-e-Book App” based on “Dimanasus Prophecy” novel); the promotional media treatment (video teaser and trailers) for PRO-version)
“Bill-Yard Game” is the term that
describes the special type of trick-making clandestine negotiations and is “a
coding name” of the fundamental oxymoron-conceptualization aspect that by “playing” with the semantic context and
meaning of words “bill” and “yard” describes my paradoxical theory that I called
“Moon Other Side Global Apocalypses Paranoia Prophecy”.
Animatic-sample (a rough draft-video-clip):
https://youtu.be/YhLw54mARUU
Animatic-sample (a rough draft-video-clip):
https://youtu.be/YhLw54mARUU
“Bill-Yard
Hot Game” short-length film story is a selective screenplay scenes visualization that is focused on introducing the “Dimanasus Propehcy” whole-story characters such as “Victor” and “Slava”, “Fly” and “Blow",
“BraBra” and “Dinamo” (Casting).
The “Bill-Yard Game”
story is to be told in a few sub-stories which are seemingly not connected to
each other since very beginning but which, by giving “clues and hints”, allow spectators
to make “guesses” about that all sub-stories are depicting the same characters
in their different life-periods.
The main “Bill-Yard
Hot Game” story is about three young nice looking women, the characters of “Fly”,
“Blow" and “BraBra” who were “playfellows” born in the same poor village
and growing up during the USSR-time of “PERESTROYKA” and who have been bearing
a grudge against one another for a such long time just waiting for “the
suitable moment” to take revenge on each other. One day they have met two young
fellows, the characters of “Victor”
and “Slava”, living in a big city
and the “suitable moment” has come and so called
“Bill-Yard Game” has begun; however, nobody knew that their “GAME” has been
watched .For many years each week-end
those two nice looking guys have been arranging
so called “Bill-Yard” billiard-game parties, very HOT parties! Those
three young luxury looking ladies had no clue how dangerous for them that GAME
will be. Each guy had his own hidden agenda and one day three young women have
just vanished soon after such billiard party was over”.
The animation visualization reflects my theory that I called “From Dust to Dust Personalized
Prophecy” and that is harmonically and logically integrated into the plot.
As planned “Bill-Yard Hot Game” film short-length film
story will include “Town Girl Psychology” and “Underground Big Bang
Theory” stories.
“Town Girl Psychology” story is about
a young woman (“Dinamo”) who has got psychological trauma
when she was a little girl growing up in a very small town in Belarus. One day
she was watching her mother making love with a stranger in cowshed. A few years later, when one day a black car
came in a small town something terrible has been happened. The car left the small town driven by a new
driver”...
Animatic-sample (a rough draft-video-clip):
https://youtu.be/9opb16jZ8pU
Animatic-sample (a rough draft-video-clip):
https://youtu.be/9opb16jZ8pU
“Underground Big Bang Theory” is about one young man
who was doing “really bad things” but who did know that he has been “watched”
by two Interpol undercover-agents who, in their turn, had no idea about that
all the time they have been “watched” too...The “paradoxical oxymoron intrigue”
of this story was that a young man and two Interpol agents became roommates by
very weird coincidence. The young man had a younger sister whom he adored a lot
and who has been living in a small town. One day she came to the big city to
visit her brother who had his birthday-anniversary party arranged but something
terrible happened”. This story reflects my theory called “End
of Time and Light Cap of Darkness Prophecy”.
Animatic-sample (a rough draft-video-clip):
https://youtu.be/Od0jQHBUJJY
Animatic-sample (a rough draft-video-clip):
https://youtu.be/Od0jQHBUJJY
“Anderson Wedding Fairytale”
short-length film with animated cartoon episodes
and “docufiction” visualization elements
and “docufiction” visualization elements
Practical development: the media treatment for adult version of eBooks mobile application (“DP-e-Book App” based on “Dimanasus Prophecy” novel); the promotional media treatment (video teaser and trailers) for pro-version of “Dimanasus Prophecy” film with cartoon animated episodes.
“Anderson” is a nickname for the guy
who is always telling the stories which are not obviously “false” but which
always have “oxymora” paradoxical context. “Anderson Wedding” is the term that
describes the specific humans-interaction “act or not to act” effect that might
be decoded by similar sounding with “under-sun” and that is “a coding name” of
the fundamental oxymoron-conceptualization aspect that “plays” with the
semantic context and meaning of words “wed” and “ding” to describe my
paradoxical theory that I called “Act or Not to Act” Chain-Prophecy.
Animatic-sample (a rough draft-video-clip):
Animatic-sample (a rough draft-video-clip):
“Anderson Wedding Fairytale” is a continuation of “Town Girl Psychology” story
which is mainly focused on introducing the “Dimanasus Propehcy” whole-story characters such as “Dinamo” and “Al Cap-One” (Casting:
Casino and Night Club owner),“Alisa
Mirror”, “Stale Joke”, “Steak”, “Pussy” (Casting: Casino
Staff) and “Gestapo-$.$.”(Casting: Casino Co-owner).
This audiovisual product is targeted to represent my “DOCUFICTION-
GET INSIDE” UNDERLYING CONCEPT.
One of the goals of this filming is to reflect my
“Gold-Love” theory and “Act or Not to Act” Chain-Prophecy.
The film episodes with
docufiction-“get inside” elements are based on tourist journalist- dilettante
original novel story investigation (mainly made by using hidden camera and
mobile phone video-shooting) results and to be screened as undercover video
device screen-framed shots with applying my visual techniques that causes so
called “spectator-get-inside”
self-presence and event-being-involved effects.
According with a plot a few
well-rounded film characters (“lifelike” people”) launch their own parallel
investigations separately in different places and times that finally direct
them to be trapped into one “every one peeps on everybody” spy-but-funny story
based upon original screenplay properly modified and adopted for docufiction-movie. In its deep meaning such participatory
and per-formative docufiction-movie
reflects my artistic point of view on certain issue and topics reflected in a
plot having hidden underlined messages plus some moral and ideological
ambitions.
The “Gold-Love” theory is based on my digesting
and over-viewing issues such as dream telepathy, clairvoyance, psycho-kinesis,
psychic self-healing, paranormal phenomena of exploring the hidden
infrastructure of reality in the dreams, sleep research, recurring dreams of
specific age groups, crisis markers in dreams, life purpose dreams, relationship
themes, spiritual and psychic awakening, visitation dreams and nightmares,
developing an intuition, the bio-energy therapy, self-healing hypnotherapy and
psycho-spiritual trainings.
The animated scenes visualization reflects my theories correspondingly called “Act or Not to Act” Chain-Prophecy and
“WANNABE
VOODOO ICONS” (W.V.I.) which are harmonically and logically integrated
into the plot.
Animatic-sample (a rough draft-video-clip):
https://youtu.be/tkrXRVgoTl0
Brief description of “WANNABE VOODOO ICONS” (W.V.I.):
-the theory of the negative influence of the thought-forms
generated spontaneously or purposely or deliberately by the “wannabe”-
people who imitate other person such is
normally some celebrity, the “icon”, to explain “Voodoo doll- Zombie Strings”
phenomena, also might be recognized as "magical emanation" or
“Tulpa”, causing the iconized persons’ lives to be temporarily or permanently
changed for worse and in some cases possibly even leading to their death caused
by some accident or undiagnosed (misdiagnosed) disease.
Note:
The abbreviator “W.V.I.” is typically pronounced as
“DoubleYouViay” and in Belarusian West Slavic mythology “Viay” or “Viy” is a
name underworld personage who has a magic ability “to kill at a glance”.
“Android Never Dies:
Traveling in Wonderland”
Animated Cartoon
Practical development: the graphical treatment and screenplay storyboard visualization for “Dimanasus Prophecy” film with animated cartoon episodes; the media treatment for eBooks mobile applications (“DP-e-Book App” based on “Dimanasus Prophecy” novel and “DIOS-e-Book App” based on “Dreams Inside Out” and “FREE-DOM” novels).
The animation story is based upon my novel “Dreams
Inside Out” and is aimed to explain my concept of chart-predictions hyper-reality visualization addressed
to “iconized” (world-famous or easy-recognizable) individual(s).
Animatic-sample (a rough draft-video-clip):
https://youtu.be/6DbKZNDD2FY
Animatic-sample (a rough draft-video-clip):
https://youtu.be/6DbKZNDD2FY
One of the goals
of this animated cartoon is to introduce the characters of “Dreams Inside Out” animated cartoon. Such characters are spin-off
story prototypes of “Dimanasus Propehcy” wannabe-characters such as “Alisa
Mirror”, “Stale Joke” and “Steak” (Casting: Casino Staff).
My concepts explain how the individuals may observe and accept
hyper-real images as “role models”, when the images don’t necessarily represent
real physical people; and thus it can result “having the desire” to strive for
an unobtainable ideal, or it may lead to a lack of unimpaired role models.
Daniel J. Boorstin cautions against confusing celebrity worship
with hero worship, “we come dangerously close to depriving ourselves of all
real models. We lose sight of the men and women who do not simply seem great
because they are famous but who are famous because they are great”.
Experimental Animation
Practical development: the graphical treatment and screenplay storyboard visualization for “Dimanasus Prophecy” film with animated cartoon episodes; the media treatment for eBooks mobile applications (“DP-e-Book App” based on “Dimanasus Prophecy” novel and “DIOS-e-Book App” based on “Dreams Inside Out” and “FREE-DOM” novels).
Practical development: the graphical treatment and screenplay storyboard visualization for “Dimanasus Prophecy” film with animated cartoon episodes; the media treatment for eBooks mobile applications (“DP-e-Book App” based on “Dimanasus Prophecy” novel and “DIOS-e-Book App” based on “Dreams Inside Out” and “FREE-DOM” novels).
“Genius of Defence” animation is a visualized introduction into “WANNABE VOODOO ICONS”
(W.V.I.) theory elaborated by me. Practically specking this experimental animation
is aimed to explain my theoretical conceptualizations, in particular “Wannabe Voodoo doll- Zombie Strings” and “Hunting for celebrities' plastic” phenomenon;
and to
give “hints” how the “iconized” person (celebrity)
might be helped in order to avoid and block the negative influence and
suffering from such phenomena.
The
main goal of “Genius of Defence” animation is to introduce the
characters of “Dreams Inside Out” animated cartoon. Such characters are
spin-off story prototypes of “Dimanasus
Propehcy” characters such as “Bishop”,
“Queen” and “Knight” (Casting: Casino
Administrators), “Glory Hole”, “6x9”and
“SHILL” (Casting: Prostitutes).
Brief
description of “Wannabe Voodoo doll- Zombie Strings” phenomena:
The wannabe imitated person like a “celebrity” for example, could be easily diagnosed for symptom of
Voodoo doll- Zombie Strings Phenomena negative influence as soon as he or she
suddenly starts experiencing so called
“unusual-never-seen-before-fright-dreams” as well as constantly repeated
nightmares and sleep-terror along with light heart-ache during the sleeping.
Brief
description of “Hunting for celebrities' plastic” phenomena:
This is a brain artifact phenomenon
called “mental-mimicry” which is
recognized as anti-stress adaptation related to mental-camouflage leading to
gaining and imitating similarities with the “iconized” person in appearance and
behavior. Such phenomena, in the case of different individuals imitating
the same “iconized” person as a “model” or “behavioral pattern” is called
“polymorphic-monad-mimicry” or “Hunting for celebrities' plastic”.
ANIMATED CARTOON EPISODES VISUALIZATION CONCEPT
Animated cartoon episodes are short-length “oxymora” (or
“oxy-moron”) cognitive mnemonic technique simplified visualizations presented
in the form of sketch-animations which are united by common so-called
“motivation-driven questioning dreams inside out” visual concept that aims to
allegorically and metaphorically mirror main characters’ actions in their
dreams and thus the spectator will be given “a hint” about characters’ true motivation and “just
another puzzle-piece” for the whole-story-puzzle.
Literally, such kind of visualization technique called “Oxymoronic
objects choreography and paradoxical oxymora antithesis visualization” is a set
of my methods of making imagery that call visual attention to an apparent
contradiction (superficially scenes contradictory) of characters or objects in
actions or non-actions but juxtaposed in such a way that there is no
contradiction and being deliberately intended to confuse and designed to
provoke a laugh.
BRIEF EXPLANATION:
Very often if you have no idea what people are doing in front of
your eyes it certainly would make you thinking that they are doing something
“stupid and crazy”; however, as soon as you are explained about what exactly
the people are doing and what they are driven by, thus you may have a real fun
getting surprised a lot after getting “the explanation” which is called
“oxy-moron”.
(a) “Dreams Inside Out: STALKING DREAMS ANALYSIS”;
(b) “Dreaming Upside Down: Psychological Aspects Visualization Interpretation”.
My
authorial project-working-on creative services and duties include:
-
characters and personages creating and designing;
-
storyboard visualization creating and presenting;
- guitar and piano music composing,
arranging and performing ;
-
sound recording, editing and mixing;
-
media content publishing, promoting and distributing;
-
DVDs/Blu Ray copies authoring, duplication, promotion and launching.
Some storyboard visualization demo-screen-shots are presented
at my Instagram profile (/dzmitryvasilyeu197)
The storyboard visualization demo-screen-shots are presented at
(please, go to “PHOTOS”
and pick up the relevant “ALBUM”)
The story, names,
characters and incidents portrayed in my storyboard visualization are
fictitious and no identification with actual persons, places buildings and
products is intended or inferred.
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