AUTHOR’S ELABORATED
TERMS, DEFINITIONS AND GENERAL CONCEPTS
Brain-control computer interface
(BCCI) System
Brain-control computer interface (BCCI) System (aka BCCI-Sys)
consist of Virtually emulated reality end-user’s components
integrated in Intelligence Computing Optimization Network.
Brain-control computer interface (BCCI),
in comparison with brain-computer interface (BCI), allows external devices to
be controlled by the oscillatory activity, conditioned on subject’s controlling
such devices by changing not only the amplitude of particular brain rhythmic
but its phase together with controlling and changing particular brain rhythmic frequency
(harmonic deviation) to desirable
patterns, caused by EEG-TMS feedback and “Bi-Visual Fluctuation Perception”
phenomenon visual stimulation.
Thus BCCI offers not only more self-entertaining benefits
of playing video-games and interacting with 3D virtual emulated reality
environment but it also offers a new means of wide-range applications and so called
“life-enriching and self-healing” practices in behavioral neurosciences.
Brain-control computer interface formation is based on
applying and exploiting concepts and theories, methods and technologies
described below.
1.“Quasi Anaglyph Cine Knack Tech” (abbreviated
as “QuACK-Tech”) is a set of special camera-less computer graphic techniques and methods applied to create
“Quads-art” anaglyph images which are designed to be viewed in sequence following
special vision-training instructions while using
“VerQAG” visioning device.
“Quads-art” is a quasi-anaglyph double-split imagery represented in the form of two images that look almost-identical but having specific graphic peculiarities and containing at least two anaglyph pair-colors of emotion-feeling correlating dyads, and video F/X color-shift X/Y effects of “red-cyan”, “yellow-cyan” and “red-green”.
Each of two aforementioned images of “Quads-art” is represented as cognitive anaglyph graphic created with applying author’s elaborated pseudo-augmented reality technology employing associative, cognitive and mnemonic visual imaging elements including optical illusions ( CAG-stereo-image or else CAG-artworks) that altogether are targeted to cause visual cognitive discord of associative-visual stimulation which theoretically leads to the harmonization and synchronization of the right and left brain-hemispheres and stimulates activating “self-healing" mechanisms in a human body.
Pseudo-augmented reality technology (“PAR-Tech”) is a conceptually new 3D-graphical environment augmentation of “Quads-art” designed to be screened on mobile phone while using the application of generating sensory input of special sound-effect, music-visualization and visual-effects that are user’s interactive and digitally manipulable.
By exploiting modern mobile tracking technologies such as digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, RFID and wireless sensors “PAR-Tech” offers specific eyes-tracking control digitalizing user’s presence in emulated virtual reality environment which the user may interact with.
CAG-artworks are designed to cause «qualia-coloristic" vision perception effect considering features of subjective aspect of perception of colours and their compatibility. The specific features of «qualia-coloristic" visual perception might be oriented on an individual or group of individuals who have common “colour-associative” perception that is conditioned on their accessory to the certain “professional category” such are common “profession”, “ethnic roots”, “nationality” and “culture” and etc. CAG-artworks are to be designed with applying “Oxymoronic objects choreography & paradoxical oxymora antithesis visualization” that
is a set of author’s “know-how” pictorial and graphic methods that call visual attention to an apparent contradiction (superficially scenes contradictory) of objects in actions or non-actions but juxtaposed in such a way that there is no contradiction and being deliberately intended to confuse and designed to provoke a laugh.
According to the Author regular practicing visual trainings based on viewing CAG-artworks may positively influence on treating so called “cognitive associative mnemonic dysfunction” basically characterized by individual’s verbal-expression manipulating with a term(s) that cause logical cognitive discord and wrong understanding.
“Quads-art” is a quasi-anaglyph double-split imagery represented in the form of two images that look almost-identical but having specific graphic peculiarities and containing at least two anaglyph pair-colors of emotion-feeling correlating dyads, and video F/X color-shift X/Y effects of “red-cyan”, “yellow-cyan” and “red-green”.
Each of two aforementioned images of “Quads-art” is represented as cognitive anaglyph graphic created with applying author’s elaborated pseudo-augmented reality technology employing associative, cognitive and mnemonic visual imaging elements including optical illusions ( CAG-stereo-image or else CAG-artworks) that altogether are targeted to cause visual cognitive discord of associative-visual stimulation which theoretically leads to the harmonization and synchronization of the right and left brain-hemispheres and stimulates activating “self-healing" mechanisms in a human body.
Pseudo-augmented reality technology (“PAR-Tech”) is a conceptually new 3D-graphical environment augmentation of “Quads-art” designed to be screened on mobile phone while using the application of generating sensory input of special sound-effect, music-visualization and visual-effects that are user’s interactive and digitally manipulable.
By exploiting modern mobile tracking technologies such as digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, RFID and wireless sensors “PAR-Tech” offers specific eyes-tracking control digitalizing user’s presence in emulated virtual reality environment which the user may interact with.
CAG-artworks are designed to cause «qualia-coloristic" vision perception effect considering features of subjective aspect of perception of colours and their compatibility. The specific features of «qualia-coloristic" visual perception might be oriented on an individual or group of individuals who have common “colour-associative” perception that is conditioned on their accessory to the certain “professional category” such are common “profession”, “ethnic roots”, “nationality” and “culture” and etc. CAG-artworks are to be designed with applying “Oxymoronic objects choreography & paradoxical oxymora antithesis visualization” that
is a set of author’s “know-how” pictorial and graphic methods that call visual attention to an apparent contradiction (superficially scenes contradictory) of objects in actions or non-actions but juxtaposed in such a way that there is no contradiction and being deliberately intended to confuse and designed to provoke a laugh.
According to the Author regular practicing visual trainings based on viewing CAG-artworks may positively influence on treating so called “cognitive associative mnemonic dysfunction” basically characterized by individual’s verbal-expression manipulating with a term(s) that cause logical cognitive discord and wrong understanding.
5.
“Anaglyph Chromo-Synesthesia” literally means a set of author’s
“know-how” anaglyph graphic-making techniques and methods based on
fundamental knowledge of anaglyph pair-colors and emotion-feeling
correlating dyads developed by the Author and are aimed to cause
grapheme–color-synesthesia bi-visual fluctuation perception effect that
is conditioned on human right and left eyes correspondingly
distinguishing and visioning of red-cyan/red-green/cyan-yellow
color-pairs, that leads to the unusual additional experiences of seeing
colors that in its turn lead to increased activation of brain regions
involved-
(a) in color and depth perception, thus demonstrating their reality and similarity to real color and 3D virtual percept may result assumptive influence of treating color blind and lose of depth perception deficiencies;
(b) in emotions and feeling states,
thus stimulating experiencing emotions and feelings together with
sensory-motor activity provoking certain behavioral reactions.
“Anaglyph
Chromo-Synesthesia” operates manipulating with anaglyph pair-colors
& emotion-feeling correlating dyads as illustrated below and
related colors bandwidth including infrared and ultraviolet ranges.
The list of basic
targeted harmonic components of low oscillations bandwidth correlating with a
certain colors:
Infrared
68.21 - 90.83 Hz
Red 90.95 - 104.94 Hz
Orange 106.58 -115.61 Hz
Yellow
117.61 - 124.02 Hz
Green 128.70 - 139.21 Hz
Blue 142.11 - 148.29
Hz
Violet 158.63 - 174.90 Hz
Ultraviolet
179.51 - 243.61 Hz“SELF-HYPNOSIS MEDITATIVE SLEEP-THERAPY” |
The process of
creating CAG-artworks is based on taking in consideration the colors
associative variability; however, for most Europeans and Americans the
associative meaning of different colors is almost the same. Thus CAG-artworks graphic-making technique consist in manipulating with colors positive meanings
in order to make the pictorial psychological accents that cause the certain
visual perception («psycho-physical visual stimulation»).
The
combination of pair-colors such are "red-blue(cyan)",
"red-green" and “yellow-blue(cyan)” have been deliberately chosen by
taking in account the features of sensation of pair-colors caused by a complex
physiological, psychological and cultural-social factors and as the basic pair-colors for color blindness vision deficiencies.More than that such
above-mentioned pairs of colors chosen by the Author for his visioning therapy
methodology are the most "practical" and «harmonious or harmonizing».
The Author’s point of view is based on his deep studying of
"chromatics" and the analysis of process of perception and
distinction of color on the basis of the systematized data from physics,
physiology and psychology (it is known that carriers of different cultures
differently perceive color of objects). The choice of color pairs also is
based on the Author’s knowledge of the features of «color-recognition» that
depends in particular on the age of the person and his or her having a vision
deficiencies such are loss of "color perception" and loss of depth
perception.On deep belief of the author, the practicing viewing CAG-artworks
designed in color-pairs of "red-blue", "red-green" and "yellow-blue"
is might be recognized as some kind of «visual training» or stimulation as far
as it is very known fact that each color and color tone corresponds with
associative sensation of "warmth".
The Author takes in account that colors of a visible spectrum are associatively connected correlating to the concrete objects, emotions and sensations that stimulating impact on mood and behavior of the concrete person. Thus in CAG the basic "stimulating" colors are red, green, yellow and blue (cyan) which combination causes visual stereo effect. In his red-blue anaglyph artworks the Author uses color- stylistic and visual accentuation of both derivatives of red and dark blue colors (colour scale from "pink" to "darkly - violet") as well as right-side and left-side displacement of red color for creation of "effect of a distance» and "effect of approach».
The quasi-anaglyph bi-visual perception of red color might be theoretically used for increasing muscular pressure (pseudo-dope effect), raising blood pressure and accelerating breath rhythm that stimulate sympathetic system of a human body. For the purposes of individualized visioning therapies CAG -artworks include general composition of the photo-imaging of concrete individual together with photographic inserts of the persons whom that individual may easily recognize.
Thus, such CAG-compositions cause adaptive visual associations that stimulate arising exclusively positive emotions and feelings and more than that promotes development of ability of having dreams accompanied by experiencing such positive emotions and sensations. Scenic action of such "personified" objects (characters) in a dream will look comical and illogical, but associative-connected with opposite action which is necessary for "stimulating" to its fulfillment by the given concrete person in real life.
6.“Supernatural anaglyph pseudo-long-farsightedness” is
an alternate stereo-vision ability of observing 3D-effect with no need to use
special goggles or glasses while viewing anaglyph graphics.
7.“Supernatural Holographic Visioning” is an alternate
stereo-vision ability of observing HD-graphics in holographic-3D-effect with no
need to use special goggles or glasses.
8. “Bi-Visual Virtualization”
is a brain-game phenomenon of stereoscopic image virtualization conditioned on
viewing “Quads-art” imagery through specifically functioning lenses and
color-filters.
9. “Quasi-unification
of Eureka Effect Reasoning”, abbreviated as “Q.U.E.E.R”, or else simply called “Quasi-Eureka
effect” is the Author’s elaborated theoretically-calculative “reasoning and
decision-making” algorithm of new-knowledge-representation synthesis that might
be applied to in neuro-informatics and that is based on electromagnetic
resonance paradigm. “Quasi-Eureka effect” explains the Author’s invented
concept of “super-intelligent artificial brain” and “Electromagnetic
Neurons-Resonated Associative-Pace Theory”.
10. “Electromagnetic Neurons-Resonated Associative-Pace
Theory” (“E.N.R.A.P.T”) is a hypothetically-assumed
theory elaborated by the Author that explains the probability of at least
two neighborhood-neurons which are not synaptic- pathway-bundled and belong
with two neuron-bundled networks representing either opposite or quite-similar
associative-imaging concepts or ideas, may
resonate at the certain frequency caused by electromagnetic field of the
brainwave(s) oscillating in a certain area of cortex and thus may acting as temporarily-communicative
and pathway-bundled virtual neurons which virtually emulate the representation
of newly-perceived elementary concept or idea that in its turn further will
become a new steadily- associatively-paced concept or idea (knowledge)
represented by newly-synaptic- pathway-bundled of initial neighborhood-neurons
that form continuous-working neural-network.
The
fundamental hypothesis aspect of “E.N.R.A.P.T” consists in assumption that
despite of neurons communicate information in a single direction from the input
end to the output end this is theoretically possible that by resonating at the
certain frequency the neurons may virtually emulate communication in both ways;
and such communication concerns representation of either “opposite” or
“quite-similar” associative-imaging concepts or ideas that may cause, in
particular cognitive discord.
The Author
speculates that not only neighborhood-neurons may communicatively resonate but
also the remote neurons localized in different regions of the brain on condition
of the considerable power of electromagnetic field that induces the resonant
frequency. Thus for instance, one single neuron in some part of the pleasure
center (Nucleus accumbens) may resonate with other single neuron in Caudate
nucleus region involved in learning and memory, and as result the new
elementary concept or idea concerning “placebo effect”, or “reward”, or
“pleasure”, or “addiction”, or “aggression and fear” and represented by newly-synaptic-
pathway-bundled continuous-working neural-network, that involves such remote
initial neurons, might be generated.
The visioning training
elaborated by the Author and based on employing visioning headset of virtually
emulated reality immersion causing “Bi-Visual Fluctuations Perception”
phenomenon and exploiting brainwaves control EEG-TMS-feedback interface might
be extremely very effective in order to treat dysfunctional in persons having
some psychological and mental disorders by stimulating neurons resonance at the
targeting frequencies in certain region of the brain involved in cognitive
memory processing and by providing feedback processing to re-activate
brainwaves to desirable patterns according to the patient’s symptoms and to
eliminate or substitute abnormally perceived concepts or ideas causing the
visual hallucinations for instance, for the news ones to be perceived as normal
and being accompanied by pleasant emotions and feelings.
1.“VERA City App Soft”
2.”Intell Com Opt Net ICON”
3. “QuACK Tech collection”
World Intellectual Property Organization Patent Cooperation Treaty
International Bureau as PCT receiving Office Trademarks Workbench:
1.VR Emulation Inter-Sys “VERA-CITy-Sys”
2.Virtual emulated-reality goggles “VerQAG”
4.QuACK-Tech: Quasi Anaglyph Cine Knack Tech
5.“Uni-Sync”: Bi-Visual Fluctuations Perception
9.“VerQAG-Helmet”:Brainwaves-Control-Interface
10.“Knack-Touch” Communicator: VR-Controller
[1].Doubled Objects Stereo Abstracted Vision
File number: SR 1-845123021,Registered eCO on 11/1/2012,U.S. Copyright Office,Attn: Public Information Office-LM401,Certificate of Registration: TXu 1-886-214,Effective date of registration: December 3, 2012
[2].Anaglyph Dreams Inside Out Scripting (ADIOS)/Experiencing Live Dreaming Inside Out (ELDIO):
Certificate of Registration: TXu 1-861-293,Effective date of registration: December 3, 2012,U.S. Copyright Office, eCO Registration No. SR 1-849955616, dated on 11/13/2012,U.S. Copyright Office, eCO Registration No. SR 1-849955616, dated on 11/13/2012,File number: SR 1-845123021,Registered eCO on 11/1/2012.
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